{"id":27241,"date":"2026-03-20T10:30:51","date_gmt":"2026-03-20T10:30:51","guid":{"rendered":"https:\/\/hunthow.com\/?p=27241"},"modified":"2026-03-20T10:30:51","modified_gmt":"2026-03-20T10:30:51","slug":"if-theres-one-thing-ive-learned-playing-crimson-desert-for-75-hours-its-that-you-should-absolutely-treat-this-game-as-a-slow-burn","status":"publish","type":"post","link":"https:\/\/hunthow.com\/?p=27241","title":{"rendered":"If there&#8217;s one thing I&#8217;ve learned playing Crimson Desert for 75 hours, it&#8217;s that you should absolutely treat this game as a slow burn"},"content":{"rendered":"<p> <br \/>\n<\/p>\n<div id=\"article-body\">\n<p id=\"cb2f5d3f-e611-4bf8-b962-e30badd372a1\">Reviewing games can be kinda weird. When I&#8217;m playing stuff for personal reasons, there&#8217;s no deadline. No definitive date that I have to roll credits or reach 100% completion by. It&#8217;s just me and the journey. However long that takes.<\/p>\n<p>But I am also employed by one such website called <em>PC Gamer, <\/em>and sometimes I do<em> <\/em>have to play games as part of my job. Ones which <em>do <\/em>come with deadlines. I&#8217;ve just spent the last week of my life devouring as much <a data-analytics-id=\"inline-link\" href=\"https:\/\/www.pcgamer.com\/uk\/crimson-desert\/\" target=\"_blank\" data-url=\"https:\/\/www.pcgamer.com\/uk\/crimson-desert\/\" data-hl-processed=\"none\" data-mrf-recirculation=\"inline-link\" data-before-rewrite-localise=\"https:\/\/www.pcgamer.com\/crimson-desert\/\">Crimson Desert<\/a> as I could feasibly manage alongside boring regular human stuff like <em>cooking <\/em>and <em>showering <\/em>and <em>sleeping <\/em>(blech!). Another few days and I probably would have developed a Scottish accent and started cooking two dozen steaks in anticipation of a looming boss fight.<\/p>\n<figure class=\"van-image-figure inline-layout\" data-bordeaux-image-check=\"\" id=\"2ba076a6-14fc-4c88-97df-bf3c2e1e2fe0\">\n<div class=\"image-full-width-wrapper\">\n<div class=\"image-widthsetter\" style=\"max-width:2560px;\">\n<p class=\"vanilla-image-block\" style=\"padding-top:56.25%;\"> <picture data-new-v2-image=\"true\"><source type=\"image\/webp\" srcset=\"https:\/\/cdn.mos.cms.futurecdn.net\/5uSFBL8SwZsL8eN6i48NTm-1200-80.jpg.webp 1200w, https:\/\/cdn.mos.cms.futurecdn.net\/5uSFBL8SwZsL8eN6i48NTm-1024-80.jpg.webp 1024w, https:\/\/cdn.mos.cms.futurecdn.net\/5uSFBL8SwZsL8eN6i48NTm-970-80.jpg.webp 970w, https:\/\/cdn.mos.cms.futurecdn.net\/5uSFBL8SwZsL8eN6i48NTm-650-80.jpg.webp 650w, https:\/\/cdn.mos.cms.futurecdn.net\/5uSFBL8SwZsL8eN6i48NTm-480-80.jpg.webp 480w, https:\/\/cdn.mos.cms.futurecdn.net\/5uSFBL8SwZsL8eN6i48NTm-320-80.jpg.webp 320w\" sizes=\"(min-width: 1000px) 970px, calc(100vw - 40px)\"><img decoding=\"async\" alt=\"Kliff with an orange cat in his arms, petting it.\" srcset=\"https:\/\/cdn.mos.cms.futurecdn.net\/5uSFBL8SwZsL8eN6i48NTm-1200-80.jpg 1200w, https:\/\/cdn.mos.cms.futurecdn.net\/5uSFBL8SwZsL8eN6i48NTm-1024-80.jpg 1024w, https:\/\/cdn.mos.cms.futurecdn.net\/5uSFBL8SwZsL8eN6i48NTm-970-80.jpg 970w, https:\/\/cdn.mos.cms.futurecdn.net\/5uSFBL8SwZsL8eN6i48NTm-650-80.jpg 650w, https:\/\/cdn.mos.cms.futurecdn.net\/5uSFBL8SwZsL8eN6i48NTm-480-80.jpg 480w, https:\/\/cdn.mos.cms.futurecdn.net\/5uSFBL8SwZsL8eN6i48NTm-320-80.jpg 320w\" sizes=\"(min-width: 1000px) 970px, calc(100vw - 40px)\" loading=\"lazy\" data-new-v2-image=\"true\" src=\"https:\/\/cdn.mos.cms.futurecdn.net\/5uSFBL8SwZsL8eN6i48NTm.jpg\" data-pin-media=\"https:\/\/cdn.mos.cms.futurecdn.net\/5uSFBL8SwZsL8eN6i48NTm.jpg\" class=\"inline\"\/><br \/>\n<\/source><\/picture><\/p>\n<\/div>\n<\/div><figcaption itemprop=\"caption description\" class=\" inline-layout\"><span class=\"credit\" itemprop=\"copyrightHolder\">(Image credit: Pearl Abyss)<\/span><\/figcaption><\/figure>\n<p id=\"5e793ce6-c8fb-4389-ad21-5ff2234e55df\">I&#8217;ve got a lot of takeaways from my 75 hours of playtime\u2014you can read all about them in my <a data-analytics-id=\"inline-link\" href=\"https:\/\/www.pcgamer.com\/games\/action\/crimson-desert-review\/\" target=\"_blank\" data-url=\"https:\/\/www.pcgamer.com\/games\/action\/crimson-desert-review\/\" data-hl-processed=\"none\" data-mrf-recirculation=\"inline-link\" data-before-rewrite-localise=\"https:\/\/www.pcgamer.com\/games\/action\/crimson-desert-review\/\">Crimson Desert review<\/a> if you haven&#8217;t already, thank you very much\u2014but one of my biggest ones of all? This is not a game to be devoured. It&#8217;s a sippin&#8217; drink, not a tequila shot. It&#8217;s one of those weird little sweets your grandma always had that were undeniably better when you spent five minutes sucking them to a razor-thin pebble rather than crunching straight into it and shattering it into tiny pieces.<\/p>\n<p><span class=\"article-continues-below block py-2 text-sm\">Article continues below <svg xmlns=\"http:\/\/www.w3.org\/2000\/svg\" aria-hidden=\"true\" class=\"inline-block w-2.5 h-2.5 ml-2\" fill=\"currentColor\" preserveaspectratio=\"xMidYMid meet\" viewbox=\"0 0 1000 1000\"><path d=\"M1000 100L500 900 0 100h1000z\"\/><\/svg><\/span><\/p>\n<aside data-component-name=\"Recirculation:ArticleRiver\" data-recirculation-type=\"inline\" data-mrf-recirculation=\"Trending Bar\" data-nosnippet=\"\" class=\"clear-both pb-0 pt-2 mb-4\">\n        <span class=\"&#10;            flex&#10;            after:content-[''] after:flex-1 after:ml-4 after:my-[0.7rem] after:border-t after:border-solid after:border-t-[#ccc]&#10;            before:content-[''] before:flex-1 before:mr-4 before:my-[0.7rem] before:border-t before:border-solid before:border-t-[#ccc]&#10;            font-article-heading pb-0 !text-base uppercase sm:text-sm font-bold&#10;        \"><br \/>\n            You may like<br \/>\n        <\/span><\/p>\n<\/aside>\n<p><a id=\"elk-seasonal\" class=\"paywall\" aria-hidden=\"true\"\/><\/p>\n<aside data-block-type=\"embed\" data-render-type=\"fte\" data-skip=\"dealsy\" data-widget-type=\"seasonal\" class=\"hawk-root\"\/>\n<p id=\"5e793ce6-c8fb-4389-ad21-5ff2234e55df-1\">It&#8217;s a game that absolutely thrives on the joy of discovery. To paraphrase Joel Franey from how review over on our sister site <a data-analytics-id=\"inline-link\" href=\"https:\/\/www.gamesradar.com\/games\/rpg\/crimson-desert-review\/\" target=\"_blank\" data-url=\"https:\/\/www.gamesradar.com\/games\/rpg\/crimson-desert-review\/\" referrerpolicy=\"no-referrer-when-downgrade\" data-hl-processed=\"none\" data-mrf-recirculation=\"inline-link\">GamesRadar<\/a>: Crimson Desert is better savoured as &#8220;a sandbox than as a story.&#8221; One where the journey is infinitely more interesting and satisfying than the destination.<\/p>\n<p>There are so many damn things to do that it feels like a disservice to ignore it all in favour of questing your way to the credits. Some of the most fun I got out of Crimson Desert was when I halted progression of the main story entirely and spent some time with my fellow Greymanes. Running errands for them, expanding the number of allies at my camp, and seeing it become a real community. A home to return to. One with merchants and farmhands and freeswords. One which really came to feel like a tiny slice of familiarity and warmth in a vast, overwhelming, and occasionally unforgiving world.<\/p>\n<p>At one point, I wasn&#8217;t pursuing any quests whatsoever. I hopped on my horse and rode around the forests lining the outskirts of Hernand. I picked peonies. I listened to the birds cawing and squawking nearby. I\u2026 er, shot a few deer for their meat and hides. It wasn&#8217;t <em>all <\/em>going to be sunshine and roses, I&#8217;m a freaking medieval swordsman. I gotta eat somehow, man.<\/p>\n<figure class=\"van-image-figure inline-layout\" data-bordeaux-image-check=\"\" id=\"48a11aa8-c8bf-4de9-8f38-ba7ba0b9abbe\">\n<div class=\"image-full-width-wrapper\">\n<div class=\"image-widthsetter\" style=\"max-width:2560px;\">\n<p class=\"vanilla-image-block\" style=\"padding-top:56.25%;\"> <picture data-new-v2-image=\"true\"><source type=\"image\/webp\" srcset=\"https:\/\/cdn.mos.cms.futurecdn.net\/PHyexv5EZCTfHxS8ZNsQTm-1200-80.jpg.webp 1200w, https:\/\/cdn.mos.cms.futurecdn.net\/PHyexv5EZCTfHxS8ZNsQTm-1024-80.jpg.webp 1024w, https:\/\/cdn.mos.cms.futurecdn.net\/PHyexv5EZCTfHxS8ZNsQTm-970-80.jpg.webp 970w, https:\/\/cdn.mos.cms.futurecdn.net\/PHyexv5EZCTfHxS8ZNsQTm-650-80.jpg.webp 650w, https:\/\/cdn.mos.cms.futurecdn.net\/PHyexv5EZCTfHxS8ZNsQTm-480-80.jpg.webp 480w, https:\/\/cdn.mos.cms.futurecdn.net\/PHyexv5EZCTfHxS8ZNsQTm-320-80.jpg.webp 320w\" sizes=\"(min-width: 1000px) 970px, calc(100vw - 40px)\"><img decoding=\"async\" alt=\"Kliff and some fauna.\" srcset=\"https:\/\/cdn.mos.cms.futurecdn.net\/PHyexv5EZCTfHxS8ZNsQTm-1200-80.jpg 1200w, https:\/\/cdn.mos.cms.futurecdn.net\/PHyexv5EZCTfHxS8ZNsQTm-1024-80.jpg 1024w, https:\/\/cdn.mos.cms.futurecdn.net\/PHyexv5EZCTfHxS8ZNsQTm-970-80.jpg 970w, https:\/\/cdn.mos.cms.futurecdn.net\/PHyexv5EZCTfHxS8ZNsQTm-650-80.jpg 650w, https:\/\/cdn.mos.cms.futurecdn.net\/PHyexv5EZCTfHxS8ZNsQTm-480-80.jpg 480w, https:\/\/cdn.mos.cms.futurecdn.net\/PHyexv5EZCTfHxS8ZNsQTm-320-80.jpg 320w\" sizes=\"(min-width: 1000px) 970px, calc(100vw - 40px)\" loading=\"lazy\" data-new-v2-image=\"true\" src=\"https:\/\/cdn.mos.cms.futurecdn.net\/PHyexv5EZCTfHxS8ZNsQTm.jpg\" data-pin-media=\"https:\/\/cdn.mos.cms.futurecdn.net\/PHyexv5EZCTfHxS8ZNsQTm.jpg\" class=\"inline\"\/><br \/>\n<\/source><\/picture><\/p>\n<\/div>\n<\/div><figcaption itemprop=\"caption description\" class=\" inline-layout\"><span class=\"credit\" itemprop=\"copyrightHolder\">(Image credit: Pearl Abyss)<\/span><\/figcaption><\/figure>\n<p id=\"ef19506a-7517-4449-8184-8dfe82912a27\">But it was therapeutic. Taking time to soak up the world, gather some important crafting materials, away from combat and quests and systems requiring attention. Venturing off the beaten path in a semi-desperate attempt to find more fast travel points so that I didn&#8217;t have to hoof it halfway across the map so much.<\/p>\n<div id=\"slice-container-newsletterForm-articleInbodyContent-Z5vwbuEwnGELKhAo45PJ3G\" class=\"slice-container newsletter-inbodyContent-slice newsletterForm-articleInbodyContent-Z5vwbuEwnGELKhAo45PJ3G slice-container-newsletterForm\">\n<div data-hydrate=\"true\" class=\"newsletter-form__wrapper newsletter-form__wrapper--inbodyContent\">\n<div class=\"newsletter-form__container\">\n<section class=\"newsletter-form__top-bar\"\/>\n<section class=\"newsletter-form__main-section\">\n<p class=\"newsletter-form__strapline\">Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.<\/p>\n<\/section>\n<\/div>\n<\/div>\n<\/div>\n<p>They&#8217;re all things I would have taken <em>so <\/em>much more time to do outside of a review, so I&#8217;m now doing my best to implore you all to do the same. Go and gamble! Create the best damn farm on your camp Pywel has ever seen! Decorate your house with a bunch of useless junk! Take all the time in the world to puzzle your way through the world&#8217;s ridiculous number of riddle-laden labyrinths, caves, and spires.<\/p>\n<p>And when you <em>do <\/em>play some of the main story, you&#8217;ll be even stronger for your galavanting, and it won&#8217;t feel quite so much of a grind. Crimson Desert is also a little guilty of locking some of its neater systems behind progression\u2014but don&#8217;t feel the pressure to blitz straight to the end. You&#8217;ll have a far worse experience for it.<\/p>\n<p><a id=\"elk-collectionwidget-1f10e821b086ca94128e3e2f3aa50eff\" class=\"paywall\" aria-hidden=\"true\"\/><a id=\"elk-266b3977-1083-4c8d-a725-d4bec56fc632\" class=\"paywall\" aria-hidden=\"true\"\/>\n<\/div>\n<p><br \/>\n<br \/><a href=\"https:\/\/www.pcgamer.com\/games\/action\/if-theres-one-thing-ive-learned-playing-crimson-desert-for-75-hours-its-that-you-should-absolutely-treat-this-game-as-a-slow-burn\/\">Source link <\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Reviewing games can be kinda weird. When I&#8217;m playing stuff for personal reasons, there&#8217;s no deadline. No definitive date that I have to roll credits or reach 100% completion by. It&#8217;s just me and the journey. However long that takes&#8230;.<\/p>\n","protected":false},"author":1,"featured_media":27242,"comment_status":"","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[131],"tags":[],"class_list":["post-27241","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-gaming"],"_links":{"self":[{"href":"https:\/\/hunthow.com\/index.php?rest_route=\/wp\/v2\/posts\/27241","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/hunthow.com\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/hunthow.com\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/hunthow.com\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/hunthow.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=27241"}],"version-history":[{"count":0,"href":"https:\/\/hunthow.com\/index.php?rest_route=\/wp\/v2\/posts\/27241\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/hunthow.com\/index.php?rest_route=\/wp\/v2\/media\/27242"}],"wp:attachment":[{"href":"https:\/\/hunthow.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=27241"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/hunthow.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=27241"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/hunthow.com\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=27241"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}