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Nvidia GTC live: Jen-Hsun lays out ‘the future of real-time rendering’ in today’s keynote and potentially ‘it’s gonna blow your mind’


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A screenshot of Nvidia's Mega Geometry foliage tech in The Witcher 4

(Image credit: Nvidia/CD Projekt Red)

Introduced at CES 2025, alongside the RTX Blackwell series of GPUs, neural rendering—and neural shaders—promise big things. From enhanced AI compression techniques to deliver “next-generation asset generation” as a potental VRAM crutch (useful at a time when memory be expensive) to RTX MEGA GEOMETRY which is going to give Witcher 4 lots of pretty trees, sticking AI into the graphics pipeline has the potential to hugely up the fidelity of PC games.

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