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‘Sims don’t plan anything’ says former Sims 4 developer, though he always wanted to program them to: ‘it’s always shot down, rightfully so’


At their core, sims are hedonistic little squirrels constantly meeting their needs one moment at a time without any ability to think through a sequence of actions. That’s by design, one Sims 4 developer says, but he always wanted sims to have a more thoughtful approach to their own lives when left to their own devices.

David “Rez” Graham is now the director of game programming at San Francisco’s Academy of Art University and the developer on his own unannounced game, but served as lead AI programmer for the original release of The Sims 4 over a decade ago. In an interview with PC Gamer, Graham shared the challenges inherent in making more autonomous sims.

The Sims 4 - A Sim points to a blueprint on a table while another sim looks on, thinking, wearing overalls and a tool belt, and work hat

(Image credit: Maxis, Electronic Arts)

“Sims don’t plan anything,” Graham explained. The Sims approximates how humans make decisions, but at any moment, they’re constantly reassessing what they should do one objective at a time. “They run AI on a cadence and say ‘what is the next thing that I want based on my motives, traits, whatever?'”

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