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On the ground at PlayerUnknown’s 2-day in-studio modjam where devs broke their own game


It is about one hour to presentation time and Alexander Helliwell has decided to experiment. His mod—an attempt to convert Prologue: Go Wayback’s default temperate woodland biome to a scorching desert—was looking pretty slick last time I passed by: all dazzling sunsets and dry heat and, an added bonus, running quite well. Turns out that yanking most of the game’s world out and replacing it with sand carries a performance uplift.

It’s still performing quite well, but a glance at his screen reveals a new, seemingly major change. Now the sands are pockmarked by great stretches of an unidentifiable black substance, the aftermath of experimentation on the mod team’s part. “Is that oil?” someone asks. Helliwell turns in his seat, eyes wide: “I don’t know.”

Helliwell’s desert as it ought to look. (Image credit: PlayerUnknown Productions)

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